
- #MASS EFFECT 3 ENDING MAC WALTERS AND CASEY HUDSON FULL#
- #MASS EFFECT 3 ENDING MAC WALTERS AND CASEY HUDSON CODE#
Maybe they were cut for budget reasons at the last minute. I have NO IDEA why these different cutscenes aren't in there. Uh, well, maybe not LIKE that as much as, uh, THAT.Ĭ) Low score: Earth is a cinderblock, all life on it completely wiped out Like dropping a bomb on an already war-ravaged city. When you did that, the system was SUPPOSED to look at your score, and then you'd show a cutscene of Earth that was either:Ī) Very high score: Earth obviously damaged, but woo victoryī) Medium score: Earth takes a bunch of damage from the Crucible activation. I didn't hate it, but I didn't love it.Īnd then, just to be a dick… what was SUPPOSED to happen was that, say you picked "Destroy the Reapers". And the problem is that when he's not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. Casey is really smart and really analytical. The stuff with the Catalyst just… You have to understand. I did love Anderson's goodbye.įor me, Anderson's goodbye is where it ended. I personally thought that the Illusive Man conversation was about twice as long as it needed to be - something that I've been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away.
#MASS EFFECT 3 ENDING MAC WALTERS AND CASEY HUDSON CODE#
Every line of code in that mission is on target with the overall message. The end of the Genophage campaign exemplifies that for me - every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors the art shows both their bombed-out wasteland and the beautiful world they once had and could have again the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay - a deliberate "nothing happens here" area with one turret thrown in for no reason I really understand, except possibly to obfuscate the "nothing happens here"-ness. In my personal opinion, the first two got a perfunctory nod. If you'd asked me the themes of Mass Effect 3, I'd break them down as: This mission? Casey and our lead deciding that they didn't need to be peer-reviewe.d This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.Įvery other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. No other writer did, either, except for our lead. I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn't automatically die in that shuttle crash, and c) having written Tali's goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc). There are some major spoilers, though, so be warned. Verified or not, it provides an interesting perspective on Mass Effect 3's ending, and it's a worthy read regardless of the source.
#MASS EFFECT 3 ENDING MAC WALTERS AND CASEY HUDSON FULL#
In the interest of not making the hearsay any worse than it already is, we've reproduced the full text of the message below. That's obviously not solid proof that Weekes penned the post himself, but it's quite clear that the situation isn't cut and dry either way. That being said, the text in question does seem to have some insider knowledge of Mass Effect 3's development process, and subsequent responses on the Penny Arcade forums, as well as one trusted firsthand source, have indicated to us that the text in question did, in fact, originate with the Takyris account. In addition, BioWare's community coordinator Chris Priestly has said that after contacting Weekes about the matter, he's decided it's nothing more than an imitation. The original post has since been deleted, and several other posts on the Penny Arcade forums quoting the post have been edited to remove the text, ostensibly because the author asked that he not be quoted. Now, the reason I've been throwing around the word allegedly like it's nothing is because the entire story has become very muddled by recent events.
